ODST‘s story ultimately centers on a single Engineer who defects from the Covenant and secretly helps you during your exploration of the city. Like on a real battlefield, there are no referees there to stop you, in the heat of the moment, from breaking the rules of war.īut you learn things, about the Engineers, as the game progresses. Nor are there any benefits to leaving them alive. There are no systemic penalties for actually killing the Engineers. And how you respond to them is up to you. They will never set off an alarm, or find a way to attack, or do anything other than mind their own business. Engineers provide temporary energy shields that absorb additional damage, making whatever you’re facing that much more dangerous.īut on their own, they’re entirely passive. They function as a sort of passive support for whatever enemy units they’re near. The Engineers appear as an organic part of the game’s small open-world, flitting around in tandem with patrolling groups of standard Halo enemies: Brutes, Grunts, Jackals. In video games, as opposed to real life, they’re an exception, an unsettling suspension of the normal “fun” of the fight. But few games consider non-combatants as a core part of their systems. Notably, games like the newest Call of Duty: Modern Warfare make tense segments out of demanding the player to correctly identify civilians, doling out punishments if they fail. Civilians appear here don’t shoot them. If you do, you get a game over. When they do, it’s usually in scripted terms defined by the rules of the game world. Military video games, despite attempting to simulate armed conflict in at least semi-realist terms, rarely deal with the question of non-combatants. Though the core, overriding stipulation is that they’re not to be harmed. International humanitarian laws like the Geneva Conventions exist in a meaningful part to codify the basic moral treatment of these non-combatants during armed conflicts. Civilians and various non-combatants - medics, chaplains, technicians - are inevitably caught in the crossfire of any armed conflict. In real life, war is full of people who aren’t supposed to be there. ‘Kane & Lynch 2: Dog Days’ is a Brutal, Visionary Masterpiece.‘She Dreams Elsewhere’ is a Surreal Hip Hop-Infused RPG. The Real Cop Influencers of Call of Duty: Modern Warfare.This is the first Halo game in which they appear, and, notably for their role as an enemy alien race in a first-person shooter, they are completely docile. The Covenant has brought them to New Mombasa to look for something, and once you see that first one, you’ll soon encounter many others - drifting over the ruined city, leaving mysterious glyphs next to points of interest, flitting constantly toward the next curiosity. They fix things, they find things, they tinker and map and modify. Part organism and part technology, these docile aliens are defined by their facility with alien machines. You learn, later, that these beings are called Engineers (or huragok, if you’re an expanded universe obsessive). If you get too close to the creature, it will explode. As the Brute finishes his work, he narrates it, and it becomes clear that the harness is a proximity bomb. A blue-pink egg-shaped mass of chitinous plates and wiggling tentacles, it seems strange next to the militant aliens of the Covenant. It affixes some sort of harness to a creature you’ve never seen in the Hal o games before. You come upon a Brute: the ape/hippo/asshole hybrid aliens serving as the Covenant army’s shock troopers. Your player character, “the Rookie,” tries to get their bearings after being marooned, separated from their squad and fully alone. In all likelihood, the first time you encounter an Engineer in Halo 3: ODST, it’ll be in the open world - in the dark, occupied streets of the futuristic African supercity New Mombasa.
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